Fools Rush In - The Plan
- 1.
Figure out a backstory.
- 2. Sort out some character models.
- 2.1
Agnes.
- 2.2
Beth.
- 2.3
Sarah.
- 2.4
Anna.
- 2.5
Lucy.
- 2.6 Figure out how we're going to change the player model and sounds.
- 2.7 Decide if any customs skins are going to be necessary and get them made.
- 3. Create the map geometry for them to inhabit.
- 3.1
Cannibalise an existing map from Unreal II for terrain.
- 3.2
Model the Foxhole.
- 3.2.1
Create the mesh.
- 3.2.2
Set up UVWs.
- 3.2.3
Create the textures.
- 4. Set up the timed events.
- 4.1
Artillery fire.
- 4.2 A sandstorm.
- 4.3
A passing bunch of native creatures.
- 4.4 Three attacks by the Izanagi.
- 4.5.1 Sniper scouts.
- 4.5.2 Concerted effort by medium-weight soldiers.
- 4.6.3 A major effort by combined arms.
- 4.5 The dropship coming in to land.
- 5. Work out the dialogue.
- 5.1 Agnes' Dialogue File.
- 5.2 Beth's Dialogue File.
- 5.3 Sarah's Dialogue File.
- 5.4 Anna's Dialogue File.
- 5.5 Lucy's Dialogue File.
- 5.6 Work out methods for three types of conversation.
- 5.6.1 Player-initiated at various times during the hour.
- 5.6.2 NPC-to-player-initiated at various times during the hour.
- 5.6.3 NPC general shouting at various points.
- 5.6.4 NPC-to-NPC conversations and handling the possibility that either or both speakers might not be around to have a particular conversation.
- 6. Work out scripting to go with the above.
- 6.1 Agnes' Script File.
- 6.2 Beth's Script File.
- 6.3 Sarah's Script File.
- 6.4 Anna's Script File.
- 6.5 Lucy's Script File.
- 6.6 Figure out generic methods for tweaking the behaviour of the NPCs.
- 7. See how much is feasible to get voiced
- 7.1 Find some likely voice actors
- 7.1 Write a few sample lines and audition
- 8. Work out the packaging